Ten Steps to Making Good Art: For Highly Effective* Word Artists

(in order of appearance)

The first step to making good art is to change the default font to Times New Roman. Times New Roman is the most straightforward, honest font out there, and one might be tempted to choose a fancy font, or a unique font, or, if one is excessively out of touch and lacking in good taste, some font from hell such as Comic Sans. But one must suppress one’s more ridiculous tendencies and choose the font for getting real shit done: Times. New. Roman.

The second step to making good art is to be honest. Don’t lie about the truth and don’t treat lies like truth.

The third step to making good art involves a large concentration of glucose and a high volume of sass. For further details see page 137 of the How Do U Art manual for the step-by-step lab exercise.

The fourth step to making good art is to make time. If one wants to make art one first has to make time in which to make the art. Think about it. It makes sense.

The fifth step to making good art is to use your voice. Don’t worry about the quality of the voice. It belongs to the artist and it will get clearer as the artist goes along.

The sixth step to making good art is knowledge. Art should reflect something that you know. Fancy is in there too, imagination and wishing and dreaming, but it needs to be structured (even if the structure is wonky, taped together, or made out of glass shards) around something real.

The seventh step to making good art is too perfect to even be spoken of.

The eighth step to making good art does not necessarily exclude messy, sloppy, dirty art. Nothing real is perfect. It can always be shaped and polished and detailed later if it needs shape or polish or details.

The ninth step to making good art is to art outside the lines. Ignore all of the rules for any art ever judged for its symmetry, message, or form.

The tenth step to making good art is to ignore the fact that “step” no longer looks like a word.


*as defined by the Committee of Procrastination Prevention and Creative Fulfillment